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Tactical lasertag. Your own replica.

A tactical lasertag system for airsoft replicas: the kit fires an infrared beam instead of BBs.

How the system fits together

At the center is the headset, the unit with the sensors worn on the helmet: it keeps count of your health, plays the game sounds and knows whether you are in the game. The weapon kit sits inside the replica, or in an external module on the rail, and fires the infrared beam. They pair once with an infrared shot, then talk by radio during the game, like the accessories; the phone connects by Bluetooth. With EchoOne the game also goes online, and the organizer follows it live.

  • Link up to five devices, weapons and accessories, to the same headset
  • Equip several replicas and choose which to carry for each mission
  • Play with just the headset, no weapon, as a VIP or a hostage
Diagram of the X-Tag system. On the field: the replica with the X-Fire projector fires an infrared beam that reaches the opponent’s sensors, and their headset registers the hit. The replica and the accessories (grenades, mines, X-Kit, MPD control unit) talk to your headset by radio. In your pocket: the phone with the X-TaG Link app connects to the headset over Bluetooth. Online: the phone connects to EchoOne over the internet, and the organizer sets up and follows the game from a browser.On the fieldIn your pocketOnlineRadio 2.4 GHzRadio and infraredBluetoothInternetBrowserInfrared beamReplicaFires the infrared beamthrough the X-Fire projectorOpponentTheir headset registersthe hitHeadsetOn the helmet: detects hitsand keeps your healthAccessoriesGrenades, mines, X-Kitand the MPD controlunitPhoneX-TaG Link app: health, ammoand mapEchoOneScenario, zones and objectiveson the mapOrganizerSets up the game andfollows it live

The phone is optional: a headset and a replica are all you need to play.

What happens when you shoot

When you pull the trigger, the X-Fire emitter sends out an invisible infrared beam: a Class 1 laser, safe for the eyes. No BBs. If the beam reaches an opponent’s sensor, their headset registers the hit. Each configuration has its own range and beam width: narrow and long for the sniper, wide and short for the pistol. The guaranteed range applies in full sun, the worst condition; the replica’s zeroing matters too.

X-Fire Pistol: guaranteed range 40 m, in testing 60 m; X-Fire SMG: guaranteed range 100 m, in testing 150 m; X-Fire Assault: guaranteed range 250 m, in testing 400 m; X-Fire Sniper: guaranteed range 650 m, in testing 1180 m40 m100 m250 m650 mPistolSMGAssaultSniperIn testing 60 mIn testing 150 mIn testing 400 mIn testing 1180 mShooter

What happens when you are hit

The headset keeps count of your health. Each hit takes points off according to the calibre of the weapon that hit you. If you have armour plates, each hit uses one up and arrives reduced. There are critical hits, which do more damage, and wounds that bleed until someone heals you. The headset warns you with sounds and lights, and registers hits even while your own weapon is firing.

Hit received
Critical hit?It happens at random, e.g. 1 in 10
Yes
It hurts moreExtra damage is added at random: often enough to eliminate you
Got plates?Your vest plates
Yes
The hit is reducedIt is divided, usually halved, and uses up one plate
You lose healthBased on the caliber

Example: 100 health, 3 plates, 34-point hits. You are eliminated on the 5th hit; without plates on the 3rd.

Health at zero?
No
Bleeding?It happens at random, e.g. 1 in 3
DownYour replica switches off. The elimination goes to whoever hit you
if you reach zero
You bleedE.g. 1 point per second for 30 s. It stops with healing or a respawn
HealingYou get up straight away with the healing's health. Plates as before. It costs a respawn
RespawnYou come back with full health and plates. Full magazines only with ammo at respawn on
No respawns leftYou are out until the end of the game

Grenades and mines: the radio bubble

Grenades, claymores and TNT send no infrared. When they go off they send a radio signal, and every headset that picks it up is hit: there is a bubble around the blast. Nobody has to see you: radio goes through grass and bushes. A wall slows it down, and how much depends on the wall and the blast: a CQB usually does not leave the room, while against a stronger grenade plasterboard may not be enough. The bubble takes everyone inside it, teammates and the thrower included, even with friendly fire off. There is no arguing about who was in range: the headset decides.

Perspective drawing of a blast: the grenade in the middle, the radio bubble as a dome above it. Six players at 2, 4, 8, 12, 27 and 41 meters, four of them holding a replica: an opponent close by, a teammate, one behind a wall, the thrower and two opponents further away. With the CQB Frag (2-3 meters) only the nearby opponent is hit; with the Frag (5-10 meters) also the teammate, while the player behind the wall is sheltered; with 10-20 meters also the thrower and the player behind the wall; with TNT (30-35 meters) also the opponent at 27. The one at 41 meters stays outside.3 m10 m20 m35 mTeammateBehind a wallThrower

HitOutside the bubbleThe figures with no label are opponents.

The distances are approximate and apply outdoors. They change with the surroundings: radio goes through grass and bushes, while walls, earth banks and vehicles hold it back.

App and EchoOne

With the X-TaG Link app for Android you link the headset to your phone: you see health and ammunition and follow the game on the map. EchoOne is the web platform the organizer uses to set up the scenario and follow it live: zones on the map, objectives and simulated support such as mortars, artillery, air support, supply drops and reconnaissance drones. Effects are worked out from the scenario settings, including shot dispersion and wind. Each team and the platoon leader have a code that unlocks the functions they are allowed to use.

A game on EchoOne in four steps. On the left the map in the organizer's browser, with contour lines, a road, a wood and the grid; on the right the phone with X-TaG Link, showing the same map with teammates only. First the base, healing zone, damage zone and objective appear; then both teams move; a teammate enters the healing zone and their health goes back up; finally a mortar, called on the opponents' square, hits two opponents and a nearby teammate.echo1.xtag-ir.netABCDEF1234+ HEALWindMORTARX-TaG LinkHEALTHHeadset

From a browser the organizer draws the game on the EchoOne map: the base to respawn at, a healing zone, a damage zone, the objective.

Every phone sends its player's position. The organizer sees everyone; on your phone you see your teammates, not the opponents.

The phone notices by GPS that you entered a zone and sends the effect to the headset over Bluetooth: here healing, and your health goes back up.

The squad leader puts the crosshair on a map square and calls the mortar. The rounds land spread out and pushed by the wind, and whoever is underneath is hit: their own side too.

Further details:

Go to How it works

Woodland, open ground or buildings

With X-Tag you play with the gear you already use. The kit on your weapon works with the headset, which registers the hits you take and knows whether you are still in the game. Each replica has its own shooting configuration, from a sidearm to a sniper rifle. You play at real distances, with cover and teamwork.

  • Two X-Tag players in woodland camouflage advancing on one knee through an autumn forest
  • A pair of X-Tag snipers in ghillie suits, lying in wait on a grassy ridge
  • An X-Tag team breaching a door during a close-quarters battle scenario
  • Two players in everyday clothes wearing X-Tag headsets, posing at sunset after a match

Ammunition, cover and reload times matter

Simulated damage depends on the calibre set for the replica, and there are critical hits and bleeding. If you turn them on in the configuration, weapons overheat, jam and climb in long bursts, so some of the shots miss.

Grenades, mines and medkits make for more varied missions. Whoever plays the VIP or the hostage just wears the headset, with no weapon.

To get started you need three things

  • A headset

    The unit with the sensors, worn on the helmet: it keeps count of your health, plays the game sounds and knows whether you are in the game.

    See the products →
  • A replica fitted with the weapon kit

    The kit fits electric, gas and spring-powered replicas, and inert replicas with no firing mechanism too. We choose it with you, based on your model and your role in the team.

    Send us make and model →
  • A group to play with

    The club map shows who plays near you and how to ask for a trial.

    See the club map →

More than 40 clubs across Italy

Looking for a team? Visit and contact the X-TaG League: shared technical rules, tournaments and events.

Developed and assembled in Italy

We design the electronics and software ourselves, and we assemble the devices in Italy.

Firenze

Verona

Chioggia

Lucca

Ferrara

Modena

Nettuno

Monza/Brianza

Piacenza

Umbria

Romagna

  • Team Romagna

Piemonte

  • X-Force

Marche

  • XTM

Salerno

Full Metal Clan

no recent public activity

Monteporzio Catone

ASD Brigata Catone

no recent public activity

X-Tag League clubUnaffiliated groupno recent public activity

Map: @svg-maps/italy (CC BY 4.0)